Soft Shadows Benchmark 1.5.4

Placed in Benchmark & Diagnostics |
  Soft Shadows Benchmark 1.5.4

This benchmark is focused on the soft shadows rendering. The benchmark exploits the latest 3D features like the vertex buffer objects (VBO), the framebuffer objects (FBO) and a GLSL 2.0 codepath. This benchmark is based on the new oZone3D engine branch (v3.x).

The filtering of the shadow edges is the biggest difficulty of soft shadows and it is a very GPU power consuming task. So this benchmark can be used to quickly know the performances in OpenGL 2.0 of the new graphics cards generation. Besides, the benchmark has two modes of running: with and without dynamic branching in the pixel shader. The mode with dynamic branching is allows to see the impact of this fundamental functionality of the shader model 3.0.






NovaClock 2.0.0.14
NovaClock is a highly customizable clock to which you can add a bitmap face, clock hands, slices, shadows or text or add features to existing skins. All elements of the clock can have different transparency levels and transparent PNG files can be used. Set your clock to be transparent for your mouse clicks but always visible and never feazing. The coolest clock out there....




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